Founding UI/UX Artist, Unannounced Game
Overview
Supercell is hiring a Founding UI/UX Artist for an unannounced mobile game focusing on collection and social features. The role is based in the London office in the United Kingdom as a mostly office-based position. Visa sponsorship and relocation support are available for suitable candidates through a dedicated mobility team and partners.
What You Get
The position offers a financial compensation model designed to be life-changing, alongside benefits focused on wellbeing. Team members receive creative and operational autonomy, capital, and infrastructure within a dedicated environment built for developing new games from the ground up.
Requirements
Applicants must have at least 5 years of experience shipping UI/UX design for apps or games. A portfolio is required that showcases end-to-end UI/UX work on game projects, including examples of UI and UX flows. Candidates need a proven ability to translate game design requirements into intuitive and visually stunning UI solutions, experience collaborating closely with engineers, game designers, and artists, and a passion for both UI and UX design. Additional requirements include a range of 2D art skills such as UI elements, illustrations, and animations, a proficient understanding of graphic design and typography, and a self-starter approach to utilizing and experimenting with artificial intelligence in day-to-day work. Familiarity with trading card games is considered a helpful asset.
Links in this posting
- Side quest: Read this new page about making new games at Supercell.
- Players are waiting for your vision and ambition to build the next forever game a.k.a. the best work of your career. We back this up with creative and operational autonomy, and the infrastructure, capital, and experience needed to take a game from an idea to global scale.
- Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.
- Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.
- So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.
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