Animation Intern
Overview
Zynga, a mobile games publisher and a label of Take-Two Interactive, is looking for an Animation Intern in Barcelona. The role is a Spine Animator internship within Zynga Mobile Studios, mainly supporting the Monster Legends and Dragon City teams. Zynga's games have been downloaded more than 6 billion times and reach players in over 175 countries.
The intern helps create character animations, visual effects and additional game assets such as interface elements, working closely with animators, artists, software developers, designers and producers to keep a consistent product vision.
What you will do
Responsibilities include creating high-quality in-game animations that match the visual style of the project and carry the right energy and personality, taking part in animation reviews, giving and receiving feedback professionally, preparing assets so they are game-ready and meet technical guidelines, and learning best practices for Spine animation within a game production pipeline.
Requirements
Candidates need experience with 2D animation, whether professional, academic or through personal projects, and a solid grasp of timing, weight, anticipation, posing, spacing and follow-through. Basic knowledge of cut-out or skeletal animation is expected, along with a portfolio showing appealing animations in different styles. Creativity, attention to detail, a passion for animation and games, and a willingness to learn and grow in a team are important. Previous Spine experience is a plus but not required.
Bonus skills include experience with other skeletal animation software such as Toon Boom Harmony, 3ds Max, Maya or Blender, proficiency with Photoshop, experience with frame-by-frame animation and sprite sheets, and familiarity with game development pipelines or engines.
How to apply
Applications must be submitted in English.